﻿// /*
//  * @Author: wanyiming
//  * @Date:2024-05-21-20:34
//  * @Description:
//  */

using System;
using Code.Core.CoreBaseClass;
using QFramework;

namespace Code.GameLogic.Common
{
    public class GlobalCommon : BaseController
    {

        public static MonsterUIVo MonsterUIVo;

        public override IArchitecture GetArchitecture()
        {
            return MainApp.Interface;
        }

        private void Awake()
        {
            MonsterUIVo = new MonsterUIVo();
        }
    }
    public class MonsterUIVo
    {
        public int MonsterNum=0;

    }

}